Here is my full line-up of water VFX I made for Battlekin, from idea phase, to exploration for the style of the water element to making the VFX.
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Kin by Bran Cottle: https://b_3d_xyz.artstation.com
Dummy by Hazel James: https://hazeljames.artstation.com
This is an ultimate water attack for a kin called Brine, was incredibly fun to make from start to end even though there are some technical limitations on an effect this big. (no depth fade which created some clipping as example)
A water shield I made for some of our Kin that had this defensive, heavily inspired by the Shield i made for the normal types to keep consistency across the board, but, tinted water.
A Water Projectile, this was intended to be used on multiple water attacks, but was also a nice first exploration for water, a lot of water VFX was born from this small little orb.
A waterbeam with fishies, this one unfortunately wasn't used in the game but still incredibly fun to create.
The Water Shot ability, a nice showcase of the projectile above + a water explosion.
After attacking the poor dummy so much, would be nice to heal it back up haha, so here's a nice Soothing Waters heal ability I made for our water kin, basically kit-bashed this together based on a lot of elements that I already made for the water element.